As the heroes prepare to enter the Fane, they hear a scraping and scratching noise coming from the ledge. To their surprise, a broken and bloody Sir Atreus pulls himself up to the top of the ravine. The group rushes to his side and administer healing, both mundane and magical to bring the warrior back from the brink of death. His magical sword, Cyfiawnder, which Moric swore was shattered as well, was whole and in his scabbard. When asked how he survived, or how he climbed up from the chasm, the knight had no answers, and only stated that his time was not done yet. With the paladin returned to them, Avarthel used his magical powers to heal Sir Atreus’s warhorse Majestic as well. With the afternoon shadows stretching across the mountain peaks, the heroes know that time is short and decide to press on into the cultist’s lair.
To circumvent the trap on the front doors, Sir Atreus recalls Tyrgarun saying “Hail Tiamat, Devourer of Worlds and Scourge of Hell”, before opening the doors, and determines that it must be a passcode. With a quick prayer to the Lord of Light for blaspheming, the knight says the words and the heroes safely open the doors. Moric quickly retrieves an iron spike and hammers it into place to keep the doors from closing again. Making their way inside, the group finds that the hallway leads to a pair of locked iron doors engraved with Red Hand iconography. Moric tries to muscle the doors open, but to no avail, and the party decides that they need to find a key or another way in.
Morphing into hawk form, Avarthel flies up to the dragon statue on the cliffside above, accompanied by Sir Atreus on his mount. Into the mouth of the blue dragon’s carved head they fly and discover a gigantic cave that appeared to by the lair of the dragons they have defeated so far. Inside they find several magical items including the legendary hammer and shield of Durgeddin the Black, most recently used by Lord Azgar Hammerburg of Clan Silverforge, and several thousand in coins, but they find no key.
Below, Moric and Bertrem grow impatient and decide to open the doors with a hammer and spike. With a resounding clang, the door swings open, just as Sir Atreus and Avarthel return. Distracted by their friends arrival, Moric and Bertrem are surprised by a pair of blue guard drakes, dragonspawn serving as hounds for the Red Hand. Sir Atreus and Avarthel spring into action and the fight is over quickly. The heroes find themselves inside a chamber with an enchanted chandelier, crafted to appear as five different dragon heads spouting different colored flame. Several doors lead deeper into the Fane and the heroes set out to explore the complex.
Making their way through a pair of double doors to the north, the group finds that the hallway continues for some time with several doors leading off to the east and west. Not wanting to leave an enemy at their backs, the party decides to try one of the side chambers and discover that the room serves as a kitchen for the Fane. Inside, they find a comely elf maiden, chained to the floor and obviously in fear for her life. She explains to the group that her name is Laryssa and that she and her entourage were captured in the nearby forest and while several of her kin were slain, the rest were brought here as prisoners to serve the Fane. Moric frees Laryssa from her bonds and he and Bertrem begin to calm her down while Thissag takes guard at the door. Avarthel, sensing that something was amiss, warns Sir Atreus that Laryssa was not being entirely truthful, furthermore, the stew she was making was filled with humanoid body parts.
Thissag warns the group that footsteps were coming down the hallway, and then chaos breaks loose. Laryssa trying to use the distraction to her advantage, transforms into a loathsome hag, but stumbles as she attempts to move away from the party, falling to the floor and raising a clatter. The heroes react quickly slaying the monster, but out of the pantry a pair of bearded devils erupt and combat is on. To make matters worse, Thissag is holding the door as several sentries try to bash their way into the room from the hallway. Working as a team, the heroes quickly slay the devils and then Thissag allows the sentries into the chamber. The sentries, three dragon-looking men rush into to chamber, only to be ambushed by the party. Moric stabs one through the back, but nearly kills Bertrem as a result, as the dragonspawn’s acidic blood sprays at the priest who narrowly avoided the blast. In spite of the dangerous nature of their foes, the heroes defeat the sentries and continue their exploration of the Fane.
Following the chambers to the east, the group finds several storerooms filled with mundane supplies and a couple of ornately furnished bedchambers, but do not encounter any foes. To the west they encounter another locked iron door, but are unable to open it and make their way to the north instead. Finding another western door, the heroes enter into a massive chamber that serves as a barracks for the Fane. Several cots, beds and tables line the walls of the room, but capturing the groups attention was the massive bronze dragon that was gutted and strung up on cruel barbed and hooked chains that littered the ceiling. Waiting for them in the chamber were three more of the black dragonspawn taking cover behind a table, and devilish figure wrapped in spiked chains and bleeding profusely, but with an evil glow in his eyes.
Before the heroes can react, the dragonspawn breathe acid on the heroes and the devil, who uses his infernal magic to control the chains, rips the spear from Moric’s hand and the hammer and shield from Thissag, wounding both of them. The party springs into action and take the fight to their enemies. Moric, dauntless even unarmed, dives over the table and smashes his shield into one of the dragonspawn, knocking him backwards and causing the acid to spray the devil. Sir Atreus rushes forward and slams Cyfiawnder into the evil creature and wounds him badly, but the devil uses his supernatural chains to wrap and bind his wounds and then launches a counterattack, entangling Sir Atreus in deadly chains and dragging him to the ceiling. Avarthel morphs into his bear form and rips apart another of the dragonspawn as Bertem rushes forth to smite the chain devil, shaking the creature. With the devil stunned, Sir Atreus drops hard to the floor allowing Thissag to reach and heal the knight. Sir Atreus recovers enough to smite the infernal creature as well, but before his eyes, the devil regenerates again and the heroes know that they will need to do something else to defeat him. Rushing forth in bear form, Avarthel mauls the devil and grabs him in a massive bearhug while Bertrem retrieves a vial of holy water and pours it on the chain devil, finally defeating him.
The heroes take a short rest to heal and continue to explore the Fane. Following a passageway to the north, the uncover a dungeon of sorts stocked with all manner of torture equipment. The gaoler, a fearsome looking bone devil, taunts the heroes and again combat is joined. Rushing forward to engage the devil, Sir Atreus and Moric are thwarted in their attempt as the devil conjures a barrier of ice, separating the heroes from their quarry and then summons several slug like lemurs to engage the party. Soon the party defeats the lesser devils and Moric smashes through the ice wall to threaten the bone devil, who calmly teleports away.
Continuing the exploration of the Fane, the heroes uncover several spartan monastic chambers and a war room of sorts, but no other enemies at hand. Following their only course, the party follows the stairs down deeper into the Fane entering a massive temple room lit by hundreds of flickering candles. A massive altar awaits, flanked by a pair of statues of Tiamat, and five alcoves, twenty feet off the ground circling the chamber. Awed by the impressive shrine, the heroes contemplate their next move.